![]() ![]() You can't play this like it's Mario Kart 64. That breaks immersion, and it's also mentally tiring, and I can't keep it up the entire race, and when I get sucked into the moment, sometimes I'll forget to do it and play it like one of the Mario Kart games and mess up. That means that I have to actually experiment with and memorize the physics of the game and always be aware of them to plan around them. And since the Diddy Kong Racing controls aren't intuitive, that means that I constantly have to be conscious of my button inputs at all times. In Mario Kart 64, you push the control stick in a direction, and you go in that direction. Everyone is instinctively just going to move the control stick in the direction of the thing they want to get right when they get to it. The only way to get what you want to get is to begin turning way beforehand, but that's unintuitive and less convenient. I HATE IT! You'll see a zipper that's very slightly to your left, and you hit left on the control stick, and you swing wide to the right away from the zipper, missing it completely. It makes me go around and miss almost everything I try to get and sometimes hit the sides of entrances. Why does it control worse than MK64? Because DKR does this thing that Double Dash does that I hate where when you try to turn, you face the direction you want to go, but the kart itself moves in a C motion in the opposite direction, and then it goes the in the direction you want it to go (and when you drift, it's even worse). Some people criticize MK64 for having poor controls, but most never criticize DKR for having poor controls when it controls much worse than MK64. The large tracks also add to the immersion because they make you feel like you're in a gigantic world, which I feel is just a bit greater than how DKR's smaller tracks were more lively worlds.ΔΆ. That game really seemed like it was trying to emulate the feeling and coolness of what it would be like to race in NASCAR. Even the 50cc manages to make me feel like I'm going fast. ![]() It also accomplishes this by having longer courses than DKR, making you feel like you're traveling a great distance in a short time. MK64 does a much better job of capturing the feeling of moving at high speeds. I feel like every racing game should make you feel like you're going fast just like how Sonic needs to be fast it needs to be fun and awesome and make you feel like you're racing in the Indy 500. The game is somewhat slower than MK64's 50cc. In fact, I just played them both side by side and back-to-back and then made a list of all the superiorities and inferiorities between them and all the things that are wrong with them. But I still feel like despite all that, Mario Kart 64 is the better game. Mario Kart 64 is far from perfect, and I acknowledge that Diddy Kong Racing is better than Mario Kart 64 in a lot of ways. ![]() This essay is not a whitewashing of the problems in Mario Kart 64. Now before we get started, I know that after reading this, a lot of you are going to be tempted to counter with all the ways that Diddy Kong Racing outdoes Mario Kart 64 and to catalog all of Mario Kart 64's flaws. ![]()
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